Apple unveils iPad
What a night! Dragging myself up out of bed at 2:45 am (Seoul time) to check in to the MacTalk Australia live coverage; idle in ustream the IRC chat room; and refresh the live Gdgt.com text feed was totally worth it! Not only were the rumours true; but the price is reasonable and the versions arriving with 3G connectivity (using the strange Micro-Sim card ) will come unlocked. iPad runs on a new version of the iPhone OS; on custom Apple silicone; and touts an all glass 9.7 inch multi touch display. 60 and 90 day arrival times for the Wifi and 3G versions respectively.
My opinion: I want one.
Demonstations of the device appearing all over the web show the iPad with a multi column layout, orientating to however you hold the device. I can't wait to see what developers make of the new UI elements and SDK APIs.
As far as my development goes - all my current work on Seoul City Metro 1.1 appears to be compatible and runs just fine in the iPad's simulator in it's 1x and 2x zoom mode. Anyway, just a few screenshots that I've already posted on twitter - time to get back to work.
I finally got a Magic Mouse! yeah!
It's taken months for this moment! I have been frequenting the Frisbee store in Myeong-dong 명동 frustratingly circling the store since October looking for signs of new Apple gear....the iMacs and MacBooks arrived at some stage in November... but no Magic Mouse. The online Korean Apple store kept changing the delivery dates too - first November, then December. It wasn't looking good...
Anyway - just a quick update that I'm happy to finally replace my 2nd scummy Mighty Mouse.
Next I need to replace my Bluetooth keyboard with the new 2 battery version (I'm currently missing 2 keys on my current keyboard), and get my MacBook Pro keyboard and trackpad fixed/replaced.
I think I might miss the middle click that the Mighty Mouse had, but I am getting my scrolling back!
In App Purchase is now available for free Apps, App Store is now more awesome

So, finally Apple have relented and decided to allow In App Purchase for free apps.
I just have to say that I'm really excited about this.
I think the initial idea behind Apple's 'free apps stay free' policy was to prevent 'fart apps' hitting you up for money mid session and allowing the paid apps to prosper in their superiority. But now the App Store eco system has evolved to a point where serious developers are needing ways to give their potential customers previews beyond the only option of 'buy the free one, then if you like it buy the non free one'.
Recently I've been looking at ideas for in app purchase and I decided the two app idea wasn't going to work for what I was thinking. These new changes basically allow me to sell my ideas (they're not apps yet) on the App Store they way I want to.
Take this scenario:
If I were to build a single application that supported lots of different maps (for example) via in-app purchase, which map would I bundle with the initial cost of the app? And what if if the customer didn't want the bundled map I was including? In that case the customer would essentially be charged extra money to end up with the map they really wanted, and I didn't see that as a great introduction into my software.
An alternative approach would have been to sell the initial app at a low price point to get people feeling comfortable about buying the app, and then continue to sell the other maps via in app purchase for an appropriate price. This would have half solved the 'unhappy default map' scenario by simply costing the customer less money. But would they see the saving? Or would they still be just as annoyed at paying me twice for what they really wanted in the first place. This was the compromised way I was heading, but it would have meant giving away the the most popular map at a discount just to get foot traffic.
But as of today with these new rules on the App Store I can do what made sense in my mind and create a main 'gateway' app that could act as it's own little 'map store' and be given away for free - allowing the customer to choose the map(s) they want without going through the mental hurdle of paying me twice to get what they want. This is a much better option.
These new changes to the App Store policy will provide a great deal more flexibility all round. Now that the developer isn't required to charge an initial fee for in app purchase enabled apps they can provide free apps as a means to paid content. Previously the customer had to pay for that privilege, and in some cases it was a bit backwards. This will also be great for sales and promotions. It allows apps that include in app purchase to become free for a specific period of time then go back to how they were.
All in all it's a great addition and is only telling me to get my act (app) together even faster!





